- week #10 -
FLASH
Basic usage of the if conditional AS 3.0 :
Download .fla file and/or look at code
Look at:
BrokenRecord.fla | updated version | download
In Class : "Try it once, and not much happens. Try it again, and fail. Keep trying, and keep failing. Start over, and eventually you will succeed. Then you do it again." //the code on frame 1: stop(); var i:int; i=0; trace("i is" + i) //////////code for the button///// BTN1.addEventListener(MouseEvent.CLICK,test); function test(evt:Object):void{ if (i==0){ gotoAndStop(2); }else{ gotoAndStop(10); } i=i+1; trace(i); if (i==5){ gotoAndStop(3); } if (i>=7){ gotoAndPlay("youWin"); } } |
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come up with an idea, draw a mode diagram, show it to me on an 8.5 x 11in. paper
if you draw it on the computer, then print it
Work on the code, and finish the coding before you animate your project.
Use Frame Labels, text, basic shapes, buttons, and/or trace functions.
Get your variables and conditional statements to work!!
( I will look at this next class )