art382 (interactive media)

instructor: ryanSmith
home | syllabus | contact | links | student work

Week 5

Open Homework
-Take out storyboards
-Open up 3 characters
-Show me the sound

FLASH:

adding sound
-you can edit sound using iTunes
-make sure all your sounds are saved as mp3 files
What's the difference between Event & Streaming sound?
Free Sound.org
free animal sounds



Instructions for making a button:
1. make a button symbol
2. move it on the stage
*3. GIVE IT AN INSTANCE NAME (in the properties window)
4. make sure you gave your symbol an instance name
5. play with up, over, down, and hit, by inserting Keyframes in the button symbol's timeline

*6. add a layer called actions to your timeline
7. add ActionScript to your timeline:

stop();
or
gotoAndPlay(1);

8. add an Event Listener to the instance of your button:

firstButton.addEventListener(MouseEvent.CLICK, clickHandler);

9. define your function's properties:

function
clickHandler(evt:Object):void{
gotoAndPlay(31);
}

10. Save your file and test your movie


WEDNESDAY:

***Talk about quiz next week***
Review how to make a button.
( play with up, over, down, and hit, by inserting Keyframes in the button symbol's timeline )

-Nest a Movie Clip in a button?
-Add sound to a button symbol?

// Stop all sound:
flash.media.SoundMixer.stopAll();

***More with Motion Tween / Motion Editor

Project A



How to make a "successful" animation?

Neurotic by Hoogerbrugge
Terry Gilliam: animation1 | animation2
Paper Rad: animation
explosm.net: Dogs
Odd Todd: animation
Karla Cott & Ryan Smith - collaboration
????
Homework:

Project A is due next week (Wednesday)
Have most of your project completed by Monday, and have a lot of questions.
Don't wait until the last minute to complete your project. These animations take a long time.
Before Monday:
1) Add sound

2) Animate your characters
3) Add a play button

***Quiz Questions for Monday, Oct. 1, at 4:00pm***

1)
In Adobe Flash's Properties window, if I set the sound to sync as a(n) ____________ sound, then it will play for however many frames I have it my timeline. But, if I set the sound to sync as a(n) ____________ sound, it will play the whole .mp3 sound file from beginning to end, even if it is only on 1 frame of my timeline.

2)
If I gave my button an instance name of MyFirstButton, and I want to click on it, and have it start playing frame 2 in my timeline, then I would use the following code:

_________________.addEventListener(MouseEvent.CLICK, clickyThing);
function ___________________(evt:Object):void{
    ______________(2);
}