Stuff you should know before the quiz:

Keyboard Shortcuts:
What does F5 do?
What does F6 do?
⌘ return? (or command and enter)?
option F9?

Time Line:
If you see a dotted line in the time line, what does it mean?
What is the difference between a frame and a keyframe?

Tweens:
What is the difference between a motion tween, a shape tween, and a classic tween?

Sound:
I talked about two types of sound (event and streaming). What's the difference?

Chunks:
What are the three sets of frames (or animations) in a chunk?

Buttons:
After you make a button, why it it important to give it an instance name?

Scripts:
What does the command gotoAndPlay(10); do?
What do you need to type in the Actions panel to add a comment to your code?
How do you declare a variable?
What does Math.random(); do?

After the following code runs, what’s a?
var a: int;
a=5;
a=a+6;

After testing following code, what will you see in the output panel?
var a: int;
a=10;
a=a+6;
trace(a);

After testing following code, what will you see in the output panel?
var a: int;
a=10;
trace(a);
a=a+6;

After the following code runs, what’s a?
var a:int;
a = 22;
if (a>0) { a=10; }
else { a=99; }

After testing following code, what will you see in the output panel?
var a:int;
a = 5;
a = 7;
if (a>6) {trace(a+20);}
else {trace(a+10);}

Fill in the blanks to make my "firstButton" start playing frame 30 :

firstButton.addEventListener(Mouse_____________.CLICK, clickHandler);

function _____________ (evt:Object):void{goto______________(________);}